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Shadow Maze

Stage 1 / 4 Moves left 26 Gems 0 / 4 Lives 3
Warm-upFind gems, then reach the exit

Shadow Maze

Carry your lantern through forgotten ruins. Find every gem, then reach the portal before moves run out. There is no timer. Clear all four maps.

RUN SCORE0

Choose Begin expedition to explore the first map.

Choose coordinates to read the current map without moving or spending a move. Revealed tiles stay mapped; unrevealed tiles show no contents.

Lantern Gem Portal Trap Sentry WallFog
Score 0Best 0Combo ×1.0Used 0 / 26
Run code & replay

New expeditions use a fresh run code and may change the gem routes. The replay link opens the same challenge from the beginning; it does not save your progress.

Run code

Open this challenge from the start

Exploring & scoring

Arrows/WASD, the pad, a swipe or a tap on a neighboring open tile move one step. Every legal step spends one move; walls and invalid taps spend none. P to pause · H for help · Space/Enter to start or resume.

There is no timer. Nearby tiles are revealed and stay mapped. Find every gem, then step onto the exit before the budget ends. Traps and sentries cost a life; three hits end the run.

Gems pay 50 × combo. Reaching the exit pays 25 × moves left, plus 100 for a map with no hits. Clear four maps to win.