Tide Turner
Reading pauses play. Closing keeps it paused. Game shortcuts are off while this chart is open; use the Resume, Help or result buttons. Starting or resuming closes the chart.
Rows run from top to bottom; columns run from left to right. Terrain shows the current tide; arrows show the current for the next drift.
Cast off to cross the first bay.
Currents, tide & scoring
The boat drifts automatically along the current beneath it. Left and Right bend that arrow; Straight follows it. Your rudder stays set. ← / A left · ↓ / S straight · → / D right · Space anchor · P to pause · H for help.
Solid double ripples mark visited water; the dashed wake previews the next three drifts. A cross warns of a blocked landing that costs a life. The bar under the bay shows the next drift approaching. Anchor waits one drift, spending tether and releasing the tow.
Reef is safe at high tide and rock at low tide. Dashed-ring ebb cells reverse their currents when the tide is out. Reach all five moorings to win; optional buoys, a clean wake and spare tether earn more points. Three wrecks end the run.