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Tide Turner

Harbour ReachBay 1 / 5

Tide Turner

Reach each mooring before the tether runs out. Set the rudder relative to the current; collect buoys for extra points.

SALVAGE SCORE0
Rudder Straight
Buoys 0 / 1 · optional

Cast off to cross the first bay.

Score 0Best 0Streak ×1Tow —Ebb cells 0
Currents, tide & scoring

The boat drifts automatically along the current beneath it. Left and Right bend that arrow; Straight follows it. Your rudder stays set. ← / A left · ↓ / S straight · → / D right · Space anchor · P to pause · H for help.

Solid double ripples mark visited water; the dashed wake previews the next three drifts. A cross warns of a blocked landing that costs a life. The bar under the bay shows the next drift approaching. Anchor waits one drift, spending tether and releasing the tow.

Reef is safe at high tide and rock at low tide. Dashed-ring ebb cells reverse their currents when the tide is out. Reach all five moorings to win; optional buoys, a clean wake and spare tether earn more points. Three wrecks end the run.