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Tidal Lock

Score 0 Orbit 1 / 6 Fuel 36 Craft 3

First Light

Tidal Lock

Burn, coast, and match the gate. Capture all six orbits.

RUN SCORE0

Next: press Play to open the first orbit

Gate arcWaitingGate 1 / 1
AltitudeWaiting118–142
SpeedWaiting—
Keep all three matched: 0.00 / 0.50s

Nothing burning yet.

Activate Toggle burn once to fire, again to stop. Hold controls still work independently.

Flight plan

Burn across the planet from the gate, then coast and watch your approach.

Burn to raise the far side. Release and switch off Toggle burn to coast. Match the gate's position, altitude and speed to capture it. Space/↑ to burn · P to pause · H for help

Flight instruments & scoring
Best 0 Altitude 90 / 130 Speed 94 / 78 Swing 0 Plan fuel — Streak ×1 Hold 0 / 30

Reference fuel is measured during flight.

The dashed line is where the craft goes if you stop thrust now The gate band is the altitude it wants; the arc is the slice of sky it wants If you arrive too slow, a short burn can add speed; the thruster cannot brake The speed has to be inside the gate's tolerance for the whole half second The dotted ring marks the forecast high point; capture can happen before or after that point A red gate has no reference plan within this orbit's starting fuel budget Every unspent fuel tick pays 10 × orbit number when the lock completes Lock in on the first swing for +150 and a streak multiplier up to ×5 A closer speed match earns up to 80 base bonus points, increased by the streak multiplier