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Skyweave

First LightField 1 / 5Silk 9 / 9Veer in steady

Skyweave

Fly one step, then ride the wind. Reach each mooring ring without crossing your thread. Five fields, no clock.

RUN SCORE0

Read the wind

No clock. Plan each leg.

Point at a heading to preview its carry.

Legs 0 / 6Par 6

Reach the mooring ring with silk to spare.

Score 0Best 0Streak ×1Slip —
Wind, silk & controls

Each leg costs one silk: move one step, then wind carries you for free. Arrows / WASD fly · Z unravels · P to pause · H for help. Hover or focus a heading to preview the route.

Single and double chevrons carry one or two cells. Ringed gusts turn clockwise when Veer in reaches zero. Your thread, spires and the field edge stop a carry. Reach the ring without crossing your line; Unravel rewinds a leg while the field is live, but forfeits the flawless bonus.