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Heat Wave

COOLING BAYCold Start
Campaign 1 / 5
Cycle 0 / 8Coolant left 0Current forecast Allocate coolant to preview this cycle

Heat Wave

Share the coolant, check the forecast, then advance one cycle. Hold every zone in its band; a zone reaching 100 ends the run.

RUN SCORE0

Coolant plan

Selected zone A · A–G

Zone · heat / band · coolant · forecast

A 0 band 54 0 →0
B 0 band 56 0 →0
C 0 band 58 0 →0
D 0 band 60 0 →0
E 0 band 62 0 →0
F 0 band 64 0 →0
G 0 band 66 0 →0

Next: press Play to start Heat Wave

Score 0Best 0
Controls, heat order & bonuses
Streak ×1Rescues 0Efficiency 100%Cool Head peak 0 / 85

A–G select a zone · + / − adjust its coolant · Space / Enter advance the cycle · X clear the plan · P to pause · H for help. You can also use each zone’s + and − buttons.

Coolant lands first: each unit removes 12 heat. Generation follows, then any scheduled surge hits the hottest zone. From Cascade onward, overheated zones also warm their neighbours. The forecast counts every step before you commit.

Hold all zones in band to grow a streak. At 85 heat a zone becomes critical; bringing it directly back into band on the next cycle pays a rescue bonus. Clearing every critical zone restores the frozen streak. Keep this campaign below 85 for Cool Head. Survive all five campaigns to win.