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Freight Yard

RAIL WORKSHOP · Day shiftSorting Yard
Yard 1 / 5
Moves left 14Cars home 0 / 4Capacity 0 / 2 train · 3 / siding

Freight Yard

Put every car on its own siding within the move budget. Couple the front car, choose a siding, then uncouple it.

RUN SCORE0

Shunting desk

Couple · run · uncouple

Run to a siding · 1 move per siding crossed

Shortest known plan 10 moves

Next: press Play to start the shift

Score 0Best 0
Controls, clean yards & bonuses
Streak ×1Cut —

← → run one siding · 1–5 run to a siding · ↑ couple · ↓ uncouple · Z rewind · O work overtime after the day shift · P to pause · H for help. Every coupling and uncoupling costs one move; crossing a siding costs one move.

Only the front car can be reached. Put every car on its destination siding and empty the train to clear the yard. Deliver two or more cars from one train cut for a block bonus. A shuffle resets the streak; a re-haul earns no second delivery score.

Each yard allows three rewinds, including the move that exhausted the budget. Rewinding forfeits the clean-yard bonus. Finish five yards, then choose Play again for a fresh shift or Work overtime for generated yards with your current score.